package entity.object;

public interface ICombatEntity
{

	public Integer getAttack();

	public Integer getDefense();

	public Integer getStrength();

	public Integer getAgility();

	public Integer getSpeed();

	public Integer getIntelligence();

	public Integer getActualLife();
	
	public void setActualLife(Integer pLife);

	public Integer getMaxLife();

	public Integer getActualMana();

	public Integer getMaxMana();

	public Integer getResistance();
}
